Anatomy of a Story Sketch: Here’s a little breakdown of my thinking and simplification of a character I often draw. The thing about storyboarding is that you have tons, and tons of drawing to do. For a 22 minute show, our team of two board artists is averaging 2000 story panels in 3 weeks. That’s a lot of drawings! So, it’s essential to have a shorthand of the characters. This is how I have broken down Bobgoblin from “Wallykazam” thus far. It has all the essential information I”m trying to get across and nothing more. We all draw them differently btw. Personally, I try to get as close to “on-model” as I can for various reasons. Considering our show is CG, you’d think that drawing on-model isn’t that important. Fortunately, it isn’t as critical as in a 2D show. But, I have noticed that the more specific you can be, the more likely you’ll get back what you intended. A CG show is a little like live action in that the characters actually occupy space. If you don’t draw the characters proportionately, then you’re going to have staging problems at some point in the pipeline. And, the people posing out the CG characters will be forced to take liberties and re-interpret your work. You also have to be aware of the limitations of a CG “rig”. Drawing on model helps contain problems down the line. So, I just say, try to be close to on-model as a goal. Another line of thinking is that we are story tellers, and that’s most important. The animators (over-sees) should concern themselves with the acting-not the story artists. That’s pretty valid too, I think. It’s a bit much to ask of a board artist to always draw on model considering all the drawings we have to do. The downside to that is you’re leaving a lot of room for interpretation of your work. And, if it goes awry, you’ll be pretty bummed, and it won’t reflect well on you in the long run. On the other hand, if you’re specific, then you’re more likely to see the work come back even better than you expected. Think about it: if you’re an artist oversees and are inspired by what you see, won’t you go the extra mile to plus it? I think that’s why some shows don’t look that good: nobody’s going the extra mile that it takes.
I think I’ve spelled out all the things that matter to me in the attached drawing. Most vital are the facial features because that’s where the audience will be looking. All other details in a shot will support the idea of what your character is thinking or doing. I tend to think of Bobgoblin as clueless. That take on his character affects how I pose him. All the lines try to hint that he’s clueless. He could be in an excited, more upright pose, but I’ll still try to lead all those lines to a face that appears clueless. The things that matter on his face happen to be the general oblong shape, the tilt of his head, spacing of the eyes to nose, and gesture of the ears, which could reflect his attitude or help describe his head orientation, as can that very minor tuft of hair on the top of his head. So, there you have it: all this mumbo jumbo to describe a seemingly simple story sketch. That’s what they pay us for.
A “Fred Moore girl” animated by Ollie Johnston in the early 40s. It’s assumed it was for a propaganda film of some sort for the US troops. Not the kind of stuff you normally get to see from Disney artists.
This is a rare little bit of Ollie animation. I remember Andreas sharing it at a tribute. I think it’s in his possession and that he shot (and, I believe inbetweened) this clip: it wasn’t for any purpose other than internal fun. Those Freddie girls were popular; someone was going to do it. -Waveybrain
Stills from the upcoming animated feature film ‘The Book of Life’. From animation director Jorge Gutierrez, creator of Nickelodeon’s 'El Tigre' comes a unique and visually stunning new CG film. U.S. Theatrical Release on October 17th, 2014.
Jorge was at CalArts when I was there. He was in Experimental Animation and studied under Jules Engel, among others. Back then he was working on what apparently was a concept for this feature film. I think it was titled, “La Luna”. It was pretty charming and had some of the original design quirks that “Book of Life” seems to have-like the wooden facial textures. I wonder how deep that concept actually is. Is he saying something by that choice? Well, I wouldn’t put it past him. People who are so specific with their art usually have a rationale for every single stroke. I don’t know anything about the story, but I imagine it has some relation to “The Devine Comedy”. It’s truly incredible how they translated his (their-Sandra is partner) aesthetics. Make sure you follow this one. It’s going to be quite the spectacle on the big screen.
We spent a few days near Sequoia recently. If you’ve never been, it’s worth a visit. This is at Grant Grove. The trees here are among the top ten largest on the globe! People in the East didn’t believe the trees were this large, so several were chopped down and sent out around as proof (IDIOTS!!). Even then people believed it was a CA hoax. At least, that’s what I read. -Waveybrain
Creative Doodles : Playfully replace fellow commuters’ heads with cartoon characters. - Yaratıcı Karalamalar: Ev ile iş arası yolculuk yapan kişilerin kafalarını çizgi film karakterleri ile değiştirme. by October Jones
Well, this is pretty tragic. I have to wonder why she stayed in that situation. It’s very sad. Hopefully, someone dealing with this kind of thing will see this and get out after that first bruise.
It’s a trip to see a movie you worked on appear in your Tumblr feed. Most people in the biz I talk to consider Atlantis a flop. It’s nice to see that there are people who liked it. It was my first feature, so I don’t know if I really enjoyed working on it because of that, or because I liked the movie. Either way, it was fun to draw Milo. -Waveybrain
Our new show, Wallykazam! recently launched. If you’ve got kids, check it out! It’s a fun and appealing show. The gathering in this pic was to celebrate the best ratings of a Nick Jr. show in 10yrs! Sometimes I read that 2D is dead, but I can tell you that at least on this show we ship the final boards after weeks and weeks of fleshing out the storyboards with a lot of key poses and acting. It’s a ton of work, but all that love comes through, I think. Of the ones that have aired thus far, I worked on ‘The Castle Caper’ episode. There’s some fun stuff in it.